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Group Projects:

VIDEO PREVIEW
   NOT YET
  AVAILABLE

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  • Custom ImGui editor for real-time 3D scene and entity management​

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  • Undo/redo and prefab workflows for flexible content creation​

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  • Dockable windows with outliner, inspector, and content browser panels​

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  • Extensible architecture enabling team-wide editor customization

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  • Pseudo-3D rail shooter with time-trial gameplay and a boss battle finale

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  • Simulated third axis for depth-based collisions and perspective rendering

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  • Timer and turbo mechanics enhance pacing and replayability

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  • Custom level scripted entirely in JSON

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  • Tile-based JRPG built entirely in C, featuring an active-time battle system

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  • Seven unique character classes with 224 total abilities and interlocking combat mechanics

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  • Data-driven architecture using bit fields and text-based configuration files

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  • Approximately 30 minutes of gameplay across multiple overworld maps

Solo Projects:

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  • Tools to optimize designer performance and productivity
     

  • Palette indexing to mimic retro hardware
     

  • Versatile 2D physics engine covers a wide variety of gameplay

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  • Procedurally generated dungeon crawl made in Echodream

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  • Contains 5-10 minutes of gameplay including end boss

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  • Polished experience with charming retro aesthetic

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