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OVERVIEW:

The Adventures of Nandy 2: Xorgon's Revenge was a solo project that I made in a very early (unfinished, untested) version of Echodream. It was made for a school project in six weeks. The instructions were as follows:

PCG Dungeon 1.png
PCG Dungeon 2.png

We were not required (or in any way encouraged) to make this level in a custom engine; rather, we were provided assets to help us make the level in Unity. But I would generally rather work in my own C++ engine than a commercial engine, and Echodream is just as capable of making a game that meets these requirements.

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The game is an homage to the 8-bit era (most obviously the original Legend of Zelda), although the game was required to use a mouse and keyboard for controls. It's also a sequel to my first student project at DigiPen (although technically that game wasn't called The Adventures of Nandy because that was a group project, and I did not get to pick the name). The protagonist and antagonist are named after logic gates (NANDy, XORgon).

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The entire game and engine were made by me from scratch, including the art assets (the game has no music or sounds). Much of the art is reused from previous student projects, but there is still a significant amount of original pixel art which I did not work very hard on.

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