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Final Countdown is an homage to/spoof of JRPGs from the 90s. It was made in one semester by a team of five first-year CS students in a custom C engine.

 

In addition to serving as the engine programmer, I was responsible for all the system design and implementation on this project, including all of the character stats and the battle system.

 

I also handled the UX/UI design and programming, including all the in-game menus and the battle animations, pop-up windows, etc.

 

My other major task was the game’s overworld, for which I had to devise a way to store and serialize all the map data (NPCs, signs, doors, battles, etc.) in the absence of any editor tools. (I also did all the overworld art but only because we didn't have artists.)

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