

TILEMAP EDITOR
VIDEO PREVIEW
NOT YET
AVAILABLE
OVERVIEW:
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The Tilemap Editor is a built-in tool for creating and editing tilemaps directly inside the engine. It’s fully integrated with the engine’s palette indexing system, so colors display exactly as they do in-game. Tilemaps are stored in the engine’s native format for immediate use in rooms and other tools.
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FEATURES:
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Integrated directly into the engine for a streamlined workflow
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Supports the engine’s palette indexing system for accurate in-editor colors
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Create new tilemaps from scratch or edit tilemaps in existing rooms
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Painting tools include brush, bucket fill, color replace, eyedropper, and eraser
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Undo/redo
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Adjustable tile size and grid with customizable color, dimensions, and offset
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Automatic grid snapping for precise tile placement
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Saves tilemaps in the engine’s native format
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FUTURE PLANS:
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A selection tool along with cut/copy/paste will be added on the next update. For scene editing, I would like to add the option to see game objects. I also want to add a toolbar (tools are currently toggled with hotkeys).
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